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- on mouseDown
- global gHelp
- set the castNum of sprite 30 to 56
- updateStage()
- if the castNum of sprite 47 = 18 then
- set gHelp to 1
- set the castNum of sprite 47 to 47
- set the castNum of sprite 13 to 16
- end if
- set the castNum of sprite 47 to 47
- set the castNum of sprite 13 to 16
- go("MTH3")
- set the castNum of sprite 30 to 46
- updateStage()
- end
-